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(1 edit) (+2)
  1. How easy is it to understand the game mechanics? Does the player need to get directions from the project page, or can they infer it 100% from the game?
  2. Can the player easily break or softlock the game?
  3. When are points in the gameplay that the player is confused? How quickly can the player resolve their confusion?
  4. Are there any points when the gameplay becomes repetitive?