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If you can't squeeze the lemons, why would I buy the lemonade? A project or business that does not try deserves to fail.
The vibe coding makes it so the game ends much faster than intended. It is horribly balanced, with no real human thought put into it. If I wanted to play slop I could simply get better slop somewhere else.

You're competing in a world of people who sell lemonade and now everyone, including shitty people who don't even know what a lemon is, can make it too and think they're owed attention and a profit. What makes you stand out here, other than being more mediocre slop to the pile? Because it isn't human ingenuity or whimsy or even a coherent thought, you couldn't even generate a thumbnail that doesn't look like Deviantart macro photography from circa 2009.

(+3)

I don't know whether that makes things better or worse, but the balancing is all on me. The thumbnail is also just a manually arranged and rendered scene. So I can still make bad games all by myself, just like in the good old days before AI.