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(2 edits) (+2)

I liked the art a lot and the concept is interesting and presented very well, with a LOT of content 40+ minutes, I do think your team did a good job but I do have a couple issues;

This seems more like a VN than a typical game (which is totally fine to be clear)  but it's confusing because it isn't presented as a VN, you have controls for volume and cutting calls but you cannot actually cut calls whenever the hosts decide that. Some of the dialogue I really didn't jive with - to the point where I'm going to have to edit the video I recorded because I didn't keep my cool and started complained too much (which is on me TBH, but I feel this is an artifact of the characters all being abrasive) especially cause there's a lot of dialogue to sit through that you can't skip. Being able to cut could've aided in the the various options in story-lines imo, also it seems the only one where choices matter is the kid calling 911? I'm not sure if the other callers come back. One thing I got really confused by is the hosts commenting on the callers appearance because it says "Late Night Radio Talk Show" yet the hosts can see the callers (,,•᷄‎ࡇ•᷅ ,,)? Are they on a video call or something? That kind of conflates with the idea of them just using a phone like the kid accidentally calling in, but maybe I haven't listened in to more modern talk shows cause this seems more like a podcast. Lastly I feel like there's a lot of missed potential with horror; I feel that spooky stuff happens but nothing that is scary or of consequence. That mainly just hurts the horror score but I thought I'd bring it up as horror is an aspect of the jam, and while I can definitely give credit for sure for the spooky elements I feel that it never delved that far into horror.

I'll edit down my video but that'll have to wait till after the jam

This version of the game has ALOTT of missed potential, I do agree. Initially my plan was to include a more active role in the broadcasting w you being able to cut calls mid-way through, but due to jam constraints and such, this game just ended up being a dolled up VN. The dialogue does get a bit redundant throughout, and the dialogue skipping not being present just sucks. That's totally valid. That's why we'll be reworking the entire game from scratch at a later date to give it justice.

I'd also like to point out that horror was never the main focus of this game, it was moreso just intended to be a halloween themed gag game more than anything else. I do get that there's so much missed scope and such. But that's something we'll have to learn and improve upon.

Thanks for trying out the game either way, we're still just learning after all! Really appreciate you taking the time to review it so thoroughly!!