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JorInk: a non-combat roguelite where you need to bring light back to the world (free browser demo, ~1 hour)

A topic by Yugenbloom created 1 day ago Views: 40 Replies: 3
Viewing posts 1 to 2

Hi! I’m a game designer by trade, and in my spare time I’ve started building my own prototypes. This is the simplest of the concepts I’m working on. I’m sure there are games like it already, but I’ve really enjoyed making it, so I’d love to share it and hear what this sub thinks.

The loop

You’re a small Moth Warden. Each journey drops you into a sleeping zone, and you wake it with your light just by running over it. Light drains all the time, and the more of the zone is awake, the more each step costs. When the light runs out, the journey ends. Between journeys you spend what you gathered on the Tree of Gifts.

The design idea I’m testing

At first your light barely covers a corner of the zone, and the whole game is about reaching a little further. There are no ability buttons at all, you just run. Everything else comes from the tree.

What’s in the demo

  • One zone (the Cradle), about an hour to wake it and the Sun
  • Several currencies that feed into each other (pollen, ichor, heartbloom, lumen)
  • XP and levels; a level gained mid-journey gives some light back
  • A second cycle after the ending if you want to keep going
  • Runs and saves in the browser (clearing site data resets your progress)

Controls: WASD or hold the mouse · Enter: back to the Hearth · M: sound

What I’d love feedback on

  • Where did it feel slow, and where did it go by too fast?
  • Did the tree choices feel meaningful, or did you just buy whatever was cheapest?
  • Was it clear what to do in your first couple of journeys?

Play:  JorInk (Demo) by Yugenbloom

  • Where did it feel slow, and where did it go by too fast?
    The whole game is so slow. Walking is slow. Healing is even slower. And it takes forever to collect the points. I played for 15 minutes (I think) and barely got 3 upgrades
  • Did the tree choices feel meaningful, or did you just buy whatever was cheapest?
    I wanted to move faster coz... ugh! So slow!!
  • Was it clear what to do in your first couple of journeys?
    First run, I just stood still. Wanted to know that is walking what consumes light or even standing still? Then what do I need to do, and why? I tried walking to the open edge, but the map ended there. Even after that, I didn't know if I should just walk randomly or, for example, if I needed to isolate land pieces and restore them! 

    Over all felt aimless to me!

Thank you so much for the feedback, it’s really helpful!

I think I got too absorbed in the process and didn’t show clearly enough how the game works. I’ll make the tutorial much clearer so there’s less confusion, and that’s going into the next update.

The goal is actually simple: bring life back to the whole location by giving it your light. You just don’t have enough light at the start. The key part is collecting pollen. It grows on land you’ve already awakened, so you walk back over your trail to gather it.

At its heart it’s an incremental game with roguelite runs. Every run you gather resources, upgrade, come back, last longer, unlock new abilities and gather even more. I’m not trying to make a game of quick goals and cheap dopamine hits. I love the idea of slowly “painting” the world back to life and wandering freely. I’ll work on getting that across better.

Thanks again! Your feedback will shape the very next update, and I hope you’ll give the game another try once the basics are easier to understand.

I understood that I needed to bring light. The points that I missed are the mechanics. For example, I never realized I needed to backtrack to collect pollen. And there I was, scratching my head about why I had none!
Yes, sure, I'd be happy to give it another run. Sounds promising. I like restoration games.
In fact, I created one, but as the immune system. Since you are a game designer and a new player, I'd appreciate it if you could take a look at my little game and give me your honest, brutal feedback!
https://sardira.itch.io/cell-cleanup