Playable Link: https://samanmuradi.itch.io/flodrikena
"Flodrikena is a small grand-strategy game set after the fall of a Bronze Age river empire. You start with forty men, a little gold and no land. So do eleven other houses. Found a village among the ruins, marry, scheme, trade or go to war, and try to take the old capital and the crown."
Every ruler has traits, ambitions and memories of what you did to them, and you can ask anyone "Why?" to see exactly what they weigh before they act. Armies march on the map as the soldiers they're made of, towns grow from huts into walled cities, and battles play out where you can see them.
About me: I'm a web developer with several years of JavaScript and frontend behind me and a strategy game of my own has been a dream since I was a kid. I started it many times and never got far. This time I work document-first: I write the design for each version, decide what goes in and what doesn't, and use Claude to help write and test the code. The map art and the music are generated by code in the browser, not hand-drawn or hand-composed.
It's free, runs in the browser on desktop and phone, and a short tutorial gets you going in a few minutes.
What I'd love to hear: where did you get stuck, or stop playing? Even one sentence helps.