Extremely flattered by your comment. This was a bit of an experiment in presentation for me. Some decisions were dev tools that I decided to leave in for someone to find (such as all object being movable). I happy you found them cause I realized after posting I completely forgot to explain the controls.
Experimentation is the name of the game!
Sometimes the best games allow you to find the hidden depth on your own by wandering. A tutorial shouldn't ever be able to explain all of the nuances of something even if it explains the basics. Eventually the player needs to have fun figuring things out and be made aware there are things to figure out.
I'm glad the comment meant something. <3