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(1 edit) (+1)

The text-based tutorial on your page was crucial, but I wish it had been inside the game page.

The strategy was intriguing. I initially struggled to perceive success/failure states, (a little audio marker could bring that to life); but I liked that there were passive developments between turns.

The uncertainty of exploration felt intentional. Good to see your work again after HAGJ11.

Thanks for playing! :) The game should be deterministic right now, since the actual elements of uncertainty haven't been added yet. But I can see that the poor guidance has introduced unnecessary obstacles and uncertainty for players. I'll pay more attention to that in the future!