That was pretty well made and I liked the environments, it seems that got that down pretty well which is the hardest part of making 3D games imo. Also a working web build, which can be tricky for 3D with Godot cause you have to use the compatibility renderer which can really gimp or break visuals if you don't plan around it.
I do wish there was more story, and that scares were more varied or used more sparingly. Cause, while it was surprising at first it became less shocking as I saw the same scare over and over again. Some kind of story you uncover as you play could go a long way in improving the experience, and finding different ways to surprise the player can improve the fear factor.
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