Oh, well, it's very nice to leave a message! I've always admired game designs that I see as "elegant", something that you genuinely cannot find anywhere else, and which does not suffer from bloat, something which has achieved "the kind of perfection where there is nothing left to take away". DCSS was my rolemodel in this domain, and I have tried on and off since 2020 to reproduce this kind of greatness, with unpromising results.
Yes, Terminal and Fluffy have always been recurring characters, more fleshed out in my latest builds. "Fluffy" is not its real name, of course, but a nickname given because its true name is too dangerous to hear... and it sounding silly and cute reduces its potential cognitohazard.
I explicitly wanted to move away from killing things because I felt it was disconnected with my worlds' flavour, it was one of my design goals for quite some time.