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I love the vibe and the pacing of this game! It's very immersive, and I could really put myself into the shoes of the main character.

I do have a couple bits of feedback though. First off, my choices feel way too committal. For example, on my first playthrough, I decided to go through the door in the pit and I reached the sleeping beast. At that point I would have wanted to bail and look for another way through the dungeon, but my only options were to attack it or try to sneak by. Realistically, there's no reason I couldn't have just gone back through the door, so that took me out of the narrative a little. Same thing with the final chamber- if I choose to fight the boss and win, I automatically take the treasure and run. I don't have an option to keep exploring (even if that would end in my death, I'd appreciate the option), I'm kind of just placed into the ending even though I feel like I'm not done.

Additionally, there's a bunch of ways to reach the final chamber, but there's never any closure after making the choice that gets you there. Using the same beast as an example, on my first playthrough I ended up stabbing it in it's underbelly, and then I was just dropped into the final chamber after clicking the option. There wasn't any narrative closure for how I beat the beast, I kind of just had to piece together that 1) I must have survived attacking the beast and 2) I must have gone through the door after defeating the beast. Same thing for when you can throw a stone across the room to divert the beast, there's no narrative closure for how that went down, I just have to assume it worked since I'm in the final room. 

Another complaint is that there doesn't appear to be any way to fail an interaction in this game? I think I've explored all the possible paths, and not a single choice I've made leads to my death- every single one just works. Maybe you didn't want it to feel like a cheated death, but that leads to my last minor complaint- I'd appreciate some foreshadowing as to the outcome of certain decisions. Many of the decisions just plop you down in a random other room in the story, with what seems to be no rhyme or reason. There are a few instances with what appears to be foreshadowing- like the clicking of the traps in the key room, or the color of the lights in the starting room, but they never end up meaning anything. 

One final complaint- you can go into the blue room and obtain the key, but you can't use the key on the door! I'm not sure if this is an oversight, but it seems pretty unintuitive. Overall, I can see that this game has some potential, but I feel like it needs a few changes to really feel great.