okay so a few things. 1 the map is too small it is kind of hard to see the words on the path you select. Second the blacksmith is an incredibly overpowered card especially when paired with the knife thrower. my final build used 2 blacksmiths with a knife thrower in the center. There was nothing the ai could do against it at all. Something I would recommend would be to allow the player to either draw from the lost soul pile or the players card pile. this would both slow down combat which would be nice because with the blacksmith you could win at the latest turn 3. Aside from that I'm not sure how you would fix it but the amount of 0 cost cards tips the scale toward the player winning in a massive way because the player goes first. Something you may be able to do is have it be random who goes first this would force the player to build a bit more defensively.
With all that being said fantastic game I love the drafting mechanic, and this feels unique, not just like an inscription knock off. Great job m8.