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Oh, wow, I've never thought about using AI this way. Very interesting. And how did Proof get the data about segment length? Was it actual agent playing or some approximation based on code/scripts?

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It was a bit of song and dance for the segment length. I started out letting it assign lengths to everything and then after certain changes it would come back and explain how it estimated any changes to the segment length and where I could trim/adjust to keep my total desired time.

I let Claude do a lot of the playthroughs to check quickly how strict the timing was compared to estimates and I would come in and validate that actual feel. 

45s doesn't sound like a lot of time on paper but in the game itself it felt like an eternity at times. Lots of back and forth calibrating.

You are right. Pacing is always important but in narrative focused games it is essential. Your approach sounds super reasonable. I could try smth like that my next jam :) 

Thank you very match for sharing!