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Wow, I was super impressed! I love diegetgic interfaces, so this was great. I think you should lean into the diegetic interface way more, make it feel personal and tactile. I wonder if the pilot would keep some personal trinkets in the cockpit.

I’d also like the controls to be a bit clunkier, WSAD feels too forgiving for a huge mech. Maybe tank controls are enough, but I bet you could do other things. More levers and things to click in the cockpit. Click and manually load the bullet, for example.

I made it to the mission with multiple enemy mechs, but I think that one’s the limit of my skill level. Not sure how best to fight them, it takes a long time for me to reload and aim properly.

But it’s a really cool start! Interesting theming too, I’m curious about the world in this future. I feel a bit guilty for shooting down camps.

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Thanks man! Super glad you like the game, and don’t fret, I will still build upon the world of this game (I still have the lore in my head). I also liked your game too, I’ve already leave my positive review there!

As for the review, I am planning to release a Major update for the game that includes improvements on the cockpit, mech designs (Don’t worry, old Gen1 Sarcophagus will stay hehe), and some bug fixes for the game! As always thank you for playing my Game, means a lot to me

Glory to New Republic of Manila!