Wow, I was super impressed! I love diegetgic interfaces, so this was great. I think you should lean into the diegetic interface way more, make it feel personal and tactile. I wonder if the pilot would keep some personal trinkets in the cockpit.
I’d also like the controls to be a bit clunkier, WSAD feels too forgiving for a huge mech. Maybe tank controls are enough, but I bet you could do other things. More levers and things to click in the cockpit. Click and manually load the bullet, for example.
I made it to the mission with multiple enemy mechs, but I think that one’s the limit of my skill level. Not sure how best to fight them, it takes a long time for me to reload and aim properly.
But it’s a really cool start! Interesting theming too, I’m curious about the world in this future. I feel a bit guilty for shooting down camps.