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I loved how the story was presented here; everything lore-wise is entirely optional but it's all laid out for the player to find and piece together fairly straight-forwardly. I also really liked how the game looks with such a limited color palette; it gave it a gamboy-esque kind of feel to it. The sound also carried the atmosphere. The text was sometimes difficult to read, but I think just making it have slightly more space between the letters or making it thinner might help alleviate the problem. I can see what others are saying about needing more guidance, but I also felt like there were only two directions to go in at any point; if one doesn't work, I'll just walk to the other end of the hall. :) The game is short enough that leggin' it across the ship didn't bother me much.

All in all, this was a very solid entry. You did a good job here.