I can appreciate the retro look of the game, but the fact that the lore is optional might be a bit of a problem with a game that takes place entirely within a maze where the player has such a small radius to see with. I purposely went looking for the lore but I can see that it would be easy to accidentally skip the lore and make it (somehow) to the end without finding anything at all. I also agree that there needs to be something within the maze to give the player some level of tension. Yes, the music is amped up, but it felt like a waste because nothing was chasing us and it was way too loud for what was happening. And yes, you do have a timer. But there's nothing within that timed part to make the player panic. There's no real horror except for the little bits found in the lore (which we don't even see). It's a good attempt, but it feels a bit barebones in its current state.