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Hey — I looked at Face Your Fate with a deckbuilder player's eyes, and I'm going to skip the short-description point others already made.

First change I'd make: the capsule / header still has to sell the fantasy in half a second on a browse grid. Right now the combat UI screenshot does a lot of work inside the page, but the first thing a stranger sees needs one clear verb ("play a card → fate chains → break the boss") more than a full HUD. If the capsule is mostly UI chrome, wishlist browsers bounce before they read About.

Second: pick one GIF (not another static shot) that shows a single chain reaction end-to-end — card chosen, Fate trigger, Break ticking. Deckbuilder people decide in that clip whether the pace is turn-based puzzle or real-time panic; screenshots alone leave that ambiguous.

Third: tags + genre line. Make sure "roguelike deckbuilder" (or your exact hybrid) is unmistakable next to the title so the right players self-select; 24 wishlists with no demo is often a discovery mismatch as much as a page-copy problem.

I haven't played a build — this is page-only. If you want a structured pass on the Steam page (capsule / short desc / tags scored with rewrite drafts), I run a $5 one-shot AI audit here: https://steam-page-auditor.vercel.app — free sample on the homepage, 7-day no-questions refund. Totally optional; happy to take another free pass after you swap the capsule or add that one GIF either way.