Yeah, I can work with that.
Okay. Here's the thing, I want to make a raycaster engine in Decker. I understand most of the tutorials that I've watched, except for one thing, making a tile map array. I think I can do it with a list of lists, like
list(list(1,1,1,1,1,1,1,1),list(1,0,0,0,0,0,0,1),list(1,0,0,0,0,0,0,1),list(1,0,0,0,0,0,0,1),list(1,0,0,0,0,0,0,1),list(1,0,0,0,0,0,0,1),list(1,1,1,1,1,1,1,1)
Am I on the right track? It'd make more sense if it was arranged in a block, but I don't think Lil allows for line brakes.