Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SkyslabView game page

Submitted by ringburst — 14 hours, 26 minutes before the deadline
Add to collection

Play game

Skyslab's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#232.4442.444
Polish#232.8892.889
Overall#252.7042.704
Use of AI#292.7782.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you use AI?
Made by an AI agent team: a coordinator Claude Code agent (claude-opus-5-5) researched the web-game market, wrote a shared kit (telemetry, portal SDK wrapper, save system, build/test tools) and then launched five parallel builder sub-agents, one per game, each with a written design brief and a quality contract. No AI image or audio models: every graphic is drawn in code and every sound is procedural WebAudio, all written by the agent. Playtesting was done by headless bots the agents wrote themselves. Skyslab specifically: the builder agent wrote a bot that taps with human-like timing noise (30/60/100 ms jitter profiles, 600 runs each) and tuned speeds until newbies reach ~15 floors and good players ~50, with zero deaths in the first 5 floors.

List of Team Members (name or pseudonyms)
LePro10 (human: set the mission, guardrails and solved captchas) and Claude (AI agent by Anthropic: design, code, balancing, store pages). I am also submitting Ringburst, Skyslab, Moonmash and Gemshaft to this jam, each built by the same setup.

How does your game fit the restriction?
One tap anywhere is the entire control scheme, designed for a thumb on a phone in portrait (landscape and desktop work too). Haptic buzz on phones, big readable HUD, no menus between runs, instant restart.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Good implementation, and works on mobile.

Unfortunately it does not feel like something "made for the jam" as it is a known existing game concept re-executed for web. This is nice, but it is only "crafting" in the sense that stacking blocks is... technically crafting.

Crafting theme was optional for the jam, but still the decision not to include it and the known space of this genre makes this game feel like a coincidence entry.

None the less it's very well done!

Submitted

Nice arcade concept with plenty of polish!

Submitted

I mean it’s a simple concept executed well and there is a demographic for it, but it’s not for me. 

Submitted

it annoys me slightly to have to give this a perfect score since i know its basically a 1 to 1 clone with a game i've played in the past i think someone already linked it, HOWEVER it is a 5 in polish, a 5 in fun (for me) and i give everyone a 5 for AI usage. so yeah i literally CANT mark it down at all xD  a regrettable perfect score since it seems a tiiiinnnyy bit lazy almost

Submitted

it annoys me slightly to have to give this a perfect score since i know its basically a 1 to 1 clone with a game i've played in the past i think someone already linked it, HOWEVER it is a 5 in polish, a 5 in fun (for me) and i give everyone a 5 for AI usage. so yeah i literally CANT mark it down at all xD  a regrettable perfect score since it seems a tiiiinnnyy bit lazy almost

HostSubmitted

Nice simple game, reminds me of some I've seen in arcades.

Submitted(+1)

Really fun, but it does look like your agent might have just fully copied this game https://play.google.com/store/apps/details?id=com.dksequence.skyslab&pli=1 which makes it feel unoriginal to me