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QuantumWhisker

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A member registered 23 days ago · View creator page →

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Recent community posts

thanks for playing!

oh that shorthand would be a very nice addition indeed! 

Thanks for playing, I enjoyed watching your playthrough. Too bad you didn't discover the cup you can throw off the table, haha

thanks for playing! 

hahaha, yeah the interpreting models could use some work. Thanks for playing!

Idk, maybe I got lucky?   :D 

yeah, i think it was a bit much all at the same time. Do let me know when you've tightened it up, I'll gladly play again!

this was absolutely hilarious. And it's very satisfying as well.

Nice surprise also with the addition of upgrades! I didn't think that was going to be in, but its great for replay-ability!

it's a fun idea! I would have liked a small tutorial instead of the text below, which would probably draw me further into the game. But I did manage to complete a couple of levels, and some were challenging!

very true! It's difficult to find the right balance between rewarding the player & still not being too strict with interpretations

well, you experimented well it seems! It's fun

Thanks! I figured, it's AI, so I might as well put some AI in my AI  😀

quite clever actually, I never thought to use it this way. I'm mostly a software engineer by trade, so I don't really default to thinking about these art things. This jam is going to teach me a lot! :) 

I'd like to start by saying how much i love your game's page. What a nice concept to integrate it in such an arcade visual!

And this was so much fun to play as well. I got sucked into the game quite instantly, and had to lock in because it was kind of hard at first. Love it!

haha lovely! Glad it's working.

The first smaller robot has a static model to infer what you meant, kind of how swiping on a mobile keyboard works. Then the robot 2.0 actually has a classification model powering it, trained on 100k simulated cat walks

I think the art looks really nice! i did myself mostly clicking around, i'm not sure i fully understand what was going on, but it was fun to go through.

Cool soundtrack, also!

There's a really cool concept to this, but there's one oversight that completely kills the fun for me in the game.... there is absolutely no need to actually use the sling mechanic,.. you can just walk straight towards the end node and win the level! Maybe there should be hazards outside the magnetic nodes?

This was fun to play! 

One point of feedback would be that in the tutorial level it took me a while to understand that i could actually climb the server rack. I kept trying to jump on it from the other block, but that turned out to be impossible. 

love it! The boiling ink shader is really really nice, it actually convinced me this was hand drawn. 

it's fun for the first few levels, but I have to say I did get bored quite fast. There didn't seem to be any challenge to it, as how ever many times i hit a yarn, i still got a perfect score? Maybe that should be changed

I do love the music though. Is that also claude?

absolutely love it! At first I didn't really know what was going on and I figured it would be just the warehouse, but then all the levels! Damn :D 

Really nice, and well done on the platforming

I absolutely love the visuals. Did not expect it to be 3D!

You obviously spent a bunch of time on the little things ("milk spin!" got me. Hilarious). 

I would've loved to know more about how exactly you used AI. Art as well etc? 

i love the introduction, that really set the vibe! And the art is very nice as well!

unfortunately, I got frustrated rather quickly. The bots on the first level of the second floor are impossible to jump over. Once you do, they immediately laser you to death, and I just couldn't get past them. Tried like 20 times.

I am releasing a first vertical slice of my story game: None Of It Gets Through. 

It's a game about grief, and time dilation. You wake up as Alex, a lone scientist researching anomalies up in the mountains. When you discover the world around you, you get pulled back into your memories, and the more you do, the more you lose up in the real world.


More on the game page: https://quantumwhisker.itch.io/none-of-it-gets-through

My first devlog about my process: https://quantumwhisker.itch.io/none-of-it-gets-through/devlog/1676423/none-of-it...