thanks for playing!
QuantumWhisker
Creator of
Recent community posts
There's a really cool concept to this, but there's one oversight that completely kills the fun for me in the game.... there is absolutely no need to actually use the sling mechanic,.. you can just walk straight towards the end node and win the level! Maybe there should be hazards outside the magnetic nodes?
i love the introduction, that really set the vibe! And the art is very nice as well!
unfortunately, I got frustrated rather quickly. The bots on the first level of the second floor are impossible to jump over. Once you do, they immediately laser you to death, and I just couldn't get past them. Tried like 20 times.
I am releasing a first vertical slice of my story game: None Of It Gets Through.
It's a game about grief, and time dilation. You wake up as Alex, a lone scientist researching anomalies up in the mountains. When you discover the world around you, you get pulled back into your memories, and the more you do, the more you lose up in the real world.

More on the game page: https://quantumwhisker.itch.io/none-of-it-gets-through
My first devlog about my process: https://quantumwhisker.itch.io/none-of-it-gets-through/devlog/1676423/none-of-it...


