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(1 edit)

Cool game, thank you. 

I like that you included historical facts in the introduction. 

Noticed that I could perform the activities (=> accomplish the task and not waste time) even though there is an active alert about the breadcrumbs. Not sure if that is intentional or the implementation is missing. But it did make the game a little easier.

Unfortunately in some playthroughs no matter how much I vacuumed, the alert didn't go away. And I could not see any remaining breadcrumbs. Maybe the crumbs can be highlighted somehow to make it easier?

Good luck!

Breadcrumbs on an object should make the specific object react slower the more dirtiness builds up on it. They should not affect others. Only when the dirtiness bar is completely full  you should not be able to use that object until it is fully cleaned. It is a way to make periodic cleaning more important,  while also making it riskier to eat the sandwich if some object is already quite dirty.

The crumbs do get hard to see but I could not find a better way of presenting them without removing them entirely in favour of splotches of dirt (more readable but less accurate). I will look into maybe making them bigger or having a clear black outline in case I will work on this any further.

Thanks for the feedback