It's nice that you added dates and facts, the original recording of the countdown and put effort into making the models according to the actual objects.
The music track reminds me a lot of the movie Interstellar. Was it inspired by it?
I didn't think there is any difference to using WASD to move the lander so I didn't. And it still landed. That was an opportunity to add more interaction but it was not used.
Great work! Now is the time to think about the actual gameplay.