Hi everyone! I just released CapyWars, a turn-based artillery game where teams of capybaras take turns throwing fruit (and worse) at each other. Blow chunks out of the map, knock your rivals into the river, and try not to get caught in your own blast.

What's in it:
- Online 1v1 quick matches (~8 min) and ranked
- Private rooms with friends (up to 4 players)
- Practice vs CPU at 4 difficulty levels (works offline too)
- Pass & Play on one device
- 8 training challenges with medals
- Coconut cannon, mango mortar, hot sauce bomb, bamboo dynamite, toucan airstrike and more
- Every weapon is free. The shop only sells cosmetics.
- Mouse/keyboard and touch controls
It runs in the browser, no download. The itch page opens it at capywars.com.
I'm a solo dev from Brazil and this is a fresh launch, so I'd really love feedback: what felt good, what felt unfair, anything that broke. Thanks for reading!