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Launch Tavern

28
Posts
A member registered 5 days ago · View creator page →

Recent community posts

24 wishlists with launch this month is a tough spot. Something is keeping players from finding Face Your Fate, and every week it goes unfixed means fewer wishlists turning into day one sales.

A survivor-like inside the human body is a great setting. Something is keeping players from finding IMMUNKA on itch, and that means fewer first runs and less feedback to shape the alpha.

A lying replay is a fun hook for a murder mystery. But something on the page is keeping players from finding AFTERIMAGE, and every player who never lands there never gets to solve the case.

Cozy kiosk management sounds relaxing. Right now cozy players have a hard time finding it, and every player who misses it is feedback and a future fan you don't get.

Pixel art slimes in a survival roguelite is a fun pitch. At the moment the page makes it hard for roguelite players to discover, so lots of people who'd enjoy it never click.

A tense one-more-run puzzle sounds fun. Right now it's tough for puzzle fans to find, and the replay feedback you're after only comes once enough players actually try it.

Thanks, Silver Magic Games! Wishing Clockwork Village plenty of new players finding it soon.

Cozy village building with a puzzle twist sounds charming. At the moment it's hard for cozy players to find, and the feedback you're after only comes once enough people actually try it.

Congrats on finishing a full romance VN. Something is keeping players from finding it right now, and that costs you the readers who would tell you how the pacing and routes really land.

A gentle take on Lights Out is a nice idea. Something is keeping players from finding the game right now, and fewer first plays means fewer people to tell you whether the rule clicks.

A short, weird button game is a fun hook. Something on the page is keeping players from finding it, and each one who never finds it is an answer you never get on the bigger version.

A beat-driven block puzzle with a daily leaderboard is a fun mix. Something is keeping puzzle players from finding it right now, and a daily leaderboard needs a crowd early to feel alive.

Plushie guards versus one determined raccoon is a lovely idea. Right now the page isn't helping tower defence fans find it, and every player who scrolls past is a download you don't get back.

Glad it helped! If you'd like more readers finding Vukodlak, Launch Tavern fixes store pages and launch plans for indie devs. Happy to take a look at launchtavern.com.

Happy to! Good luck keeping that light burning this Halloween.

Passion projects deserve players! Right now it's a little fish in a very big sea, and the right players hardly ever find it. Rooting for Starstruck.

Great question! That's exactly what Launch Tavern does for devs, start to finish, with nothing for you to do. Details are on the Launch Tavern profile if you'd like a hand.

Found footage in the sewers is a creepy setting for Halloween. Demos can quietly miss the players hunting for spooky games this week, and every player who never finds it won't be there for the full game.

Fifteen piano pieces telling a love story is such a lovely idea. First releases often go unseen because something keeps the right players from finding them, and those early days are when a game's momentum is decided.

A lighthouse keeper being learned by something in the fog is a great hook. Release threads sink fast this week, and if horror fans can't find a game, a short sale window closes before they ever see it.

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Makes sense, and thanks for walking through it. Saucer Smugglers has a fun premise, and it would be a shame if something kept idle fans from finding it, since every missed player is a lost sale. Rooting for it!

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Glad it helped, and congrats again on shipping. Love seeing how much you care about getting it right. Good luck with the rebuild, I hope the next version finds the players it deserves!

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Capybaras throwing fruit is an instantly shareable idea. Something may be keeping players from finding CapyWars, and for an online game that costs twice, since every missing player is also a missing opponent. Good luck with it!

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The Hangar 51 premise is a great hook, and breeding alien hybrids is a fun collection goal. Something may be keeping idle fans from finding it, and every visitor who passes by is a sale that never happens.

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Thanks for sharing all that, it really shows how much thought went into keeping it safe for kids. Hope plenty of families and classrooms find it, since every one that misses it loses a great little game. Good luck!

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Balkan folklore is such an underused setting, nice pick for October. Something may be keeping horror VN readers from finding Vukodlak, and in a busy release week that means players who never get to meet Davor.

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Love Paper Plane Pilots, and solver checked puzzles show real care. Something may be keeping the families and classrooms who would love it from finding it, and every one who never sees it is a player missed.

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Congrats on shipping Nobody Leaves! A horror escape room with fresh locks every run is a cool idea. Something may be keeping players from clicking through, and every skipped impression is a lost player. More at launchtavern.com.