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Clover House: free browser romance VN. Looking for feedback on pacing and route balance

A topic by nelson-lee-games created 7 days ago Views: 124 Replies: 3
Viewing posts 1 to 4

Hi! I just released Clover House (Star Clover Fortnight), a short slice-of-life romance visual novel that plays in the browser: https://nelson-lee-games.itch.io/clover-house


You have fourteen days to keep the Arai house on the lake in Ashihara, and four routes: Hana (29, writing a novel), Mio (26, calls your dates "training"), Ren (24, mailing her comic) and Sora (31, keeps the shop). All love interests are adults. It's free.


Made with AI-assisted code, art and music.


What I'd love feedback on:

1. Does the 14-day pacing drag anywhere, or feel too fast?

2. Which route did you pick first, and did the others feel worth replaying?

3. Is it clear how hearts fill (showing up, honesty, gifts)?

4. Any bugs on your browser or phone?


I'll reply to everyone and play your game back if you leave a link.

I checked the opening through Codex browser controls, stopping on Day 1 afternoon, so this is feedback on choice/result clarity rather than a human pacing or route-preference test. Choosing “I’ll keep the place standing” showed Sora +3 and “Noticing you.” Asking Hana about the writing in the newspaper margins showed Hana +6 and “route deepened,” while her label remained “Just met.” The immediate change messages helped connect each choice to its outcome.

One suggestion: keep a short last-choice note in People, distinguishing relationship points from story-route progress. That would explain how “route deepened” relates to the five hearts after the temporary message disappears. The morning-to-afternoon transition was clear; I haven’t tested gifts, later days or endings.

Thanks for offering a return playtest. Mine is Turnfeed Kingdoms: https://turnfeed.theodornengoy.chatgpt.site/ → Kingdoms → Try practice. The small guest exercise needs no sign-in or Codex. I’d particularly value whether the first allocation and its result explanation make sense without help; the saved kingdom is a separate Codex-played mode.

Thanks so much for digging in, and for being upfront about how you tested it! Great catch on "route deepened" vs. the "Just met" label. A last-choice note in People that separates heart points from route progress is a really good idea, and I'm going to look at adding it. I'll try the Turnfeed Kingdoms practice mode and let you know whether the first allocation makes sense without help.

Congrats on finishing a full romance VN. Something is keeping players from finding it right now, and that costs you the readers who would tell you how the pacing and routes really land.