I liked the hand animation; it's very satisfying. Nice go at the 3D artwork. The game is easy enough to understand and then fun enough to finish it so I'd say you're onto something! Good job!
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Eliminate, eliminate, eliminate!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Interpretation | #21 | 3.653 | 3.875 |
| Creativity | #28 | 3.418 | 3.625 |
| Art | #42 | 2.475 | 2.625 |
| Polish | #43 | 2.121 | 2.250 |
| Gameplay | #43 | 2.239 | 2.375 |
| Overall | #43 | 2.495 | 2.646 |
| Audio | #50 | 1.061 | 1.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice game ! The dead arm looked more powerful than the 2nd spell so I think maybe it should require more mana ? Would have love to see apocalypse spell seems terrifying
Interesting idea, but could use some polish I think.
The transfer dead button didn't make any sense to me, as I couldn't click it even with enough SP and it being off cooldown, and I couldn't figure out what actually makes it available.
The hand power also doesn't place everywhere in the map of the living, so I had to use the transfer dead button to get the last of the humans.
I think adding some kind of threat to the dead side of things would make for more interesting gameplay, right now it felt like there's no way to lose, no real challenge.
Hey, thanks a lot for your feedback!
I definitely agree the game needs more polish. I ran into some last-minute issues and ended up submitting just one minute before the deadline (I thought it was 9 PM instead of 8 PM!), so I unfortunately didn't have enough time to properly playtest the web build.
Raise The Dead requires enough SP and at least 3 undead in DeadLand to transfer them to LivingLand. However, it's also possible you encountered a bug, sorry about that!
As for Dead Man's Hand, you're right! A collision issue prevents it from being placed in certain areas.
I also agree about the lack of challenge. I had some ideas to make the game more difficult, but unfortunately ran out of time to implement them and properly balance the gameplay.
Thanks again for playing and taking the time to share your thoughts, it will help me a lot!








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