Hey SeninWorld!
I just took a look at This is the AI Future, and I love the core satirical premise: positioning an AI assistant as both the player's primary tool and their biggest liability. Making a wrong click trigger world-altering consequences is such a sharp, funny, and accurate take on our current tech landscape!
Your game hits right at the heart of a key narrative dilemma: When interactive fiction uses satire to highlight how easily human decision-making gets derailed by automated "helpers," how do you structure choices so the player feels both accountable and comically helpless?
It makes me wonder about the broader transmedia reach of tech satire: Do you see short, choice-driven games like yours as crucial narrative entry points to expand into larger, multi-platform storyverses that critique machine dependencies across other formats?
We’re currently exploring, testing, and debating these exact frontiers of AI integration, human intent, and satirical storytelling over at the Transmedia Jam #1: Humans versus AI: /jam/transmedia-jam-1
Given your work on This is the AI Future, your perspective on satirical game mechanics and choice-driven liability would be a fantastic addition to the community debate. Feel free to stop by, check out the jam, or share your thoughts!
Great work on the project, looking forward to the full release!