Hey AillaPNG!
I came across Aí está você de novo, garota. and really appreciate the meta-narrative framing you’ve built: having the player interact with Ailla strictly through a "window" to guide her through an isolated, mysterious forest creates a really unique dynamic of presence and intimacy!
Your setup touches on a deep storytelling concept in interactive fiction: When communication is filtered through a literal interface or window, how does that constraint alter the emotional bond and trust between the player and the character on the other side?
It also makes me wonder about the broader transmedia footprint: Do you see this style of window-based narrative expanding beyond a single visual novel—into cross-platform logs, ARG elements, or expanded storyverses where the player stays connected to characters across different media?
We’re currently exploring, testing, and debating these exact frontiers of interactive narrative, character dynamics, and media architecture over at the Transmedia Jam #1: Humans versus AI: /jam/transmedia-jam-1
Given your work on character-driven visual novels and interface-based storytelling, your perspective would be a fantastic addition to the community debate. Feel free to stop by, check out the jam, or share your thoughts!
Good luck getting that support ticket sorted out with itch.io, and keep up the great work!