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Hey saltymint!

I just checked out your jam entry about playing an evil AI striving for world domination! Simple clicker/idle mechanics are surprisingly effective at mimicking how an expanding system accumulates power and resources step by step.

Your game touches on a fun narrative cliché in tech sci-fi: When clicker mechanics are used to represent machine expansion, how do you balance simple addicting gameplay with the narrative weight of taking over the world?

We’re currently exploring, testing, and debating these exact themes of AI tropes, human vs machine dynamics, and interactive story design over at the Transmedia Jam #1: Humans versus AI: /jam/transmedia-jam-1

If you're interested in the crossover between AI mechanics and narrative design, feel free to stop by, check out the jam, or share your thoughts!

Congrats on finishing the jam game!