Hahahaha loooool! Awesome game!
I absolutely love how it evokes the feeling of playing a game on a Sega console. You and your friends did a great job. The graphics are beautiful, as is the game’s main theme. Personally, I felt it could have used some 16-bit ambient music—perhaps for when you’re clearing off the gravestones.
It seems the game is set in the U.S.; otherwise, I can’t explain such exorbitant medical costs. XD
I genuinely enjoyed my time with this game. It’s great that it essentially uses the mechanics from *Alan Wake*—combined with the need to switch off your flashlight whenever *HE* is after you. Though, from what I’ve gathered, if you’re carrying a lamp, not even God can save you.
I wish there were more games like this, instead of all that 3D junk made in Unreal Engine. Anyone can create a scare in a 3D space—but can you pull it off in 2D? Great job!
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Thanks for playing the game!
I was definitely going for the retro / sega feel (Mostly because that is the extent of my pixel art skills haha), And I did think of that but there are some moments with the monster where the ambient sound is important so i simply ran out of time before I could make those two things work together!
And haha yes! I did my best to balance the upgrades with how much money the player can get! And HE doesn't actually check for the lantern! He works on proximity as well as detects if HE is in your flashlight beam :p though I never got the balancing of his proximity and speed quite right before I had to submit the game! Thank you for the kind words!