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(1 edit) (+1)

Hi Kigaro,

I played your game for two days, trying to beat it. I understood enough what I had to do, albeit I discovered new things along the way.

I like the visuals and especially the stray cat, the fair and the "Martinszug"

But in the end I didn't enjoy it anymore, mainly because the KI-guy I hired for purchasing wasn't very intelligent and I ended up making expensive emergency buys myself all the time because he had bought the wrong items and I wouldn't have enough to sell of some item. This was even after I bought the last storage extension. Why does stuff that isn't delivered yet take up storage space? When I bought mostly the stuff to be delivered in 3 days, I ended up with an empty storage and couldn't order more stuff at the same time, because I had deliveries scheduled each day.

I would suggest to close the window automatically when the player has clicked "start day"

Very annoying once you have more than 5 products to buy and can't see them on the screen anymore: When you scroll down using the mouse wheel, the quantity of the item is reduced, but you don't get down to the next item

I made a far simpler "shop-game" myself - https://smurjo.itch.io/s-caf-am-markt - maybe you have a suggestion what I could add to it?

(+1)

Hi smurjo,

thank you so much for playing it for two whole days! I really think it's great that you took the time to play and look at everything in so much detail.

And I'm really happy that you liked the stray cat, the fair and the Martinszug. Since you liked the cat: I'm going to add a second dog, and she's modeled after my own dog. She'll run around the town, and when she meets the cat, they'll chase each other. I'm curious myself how that will turn out in the game.

I understand what you're saying, and I'm going to fix all four points. The storage that fills up with stuff that isn't even delivered yet, the purchasing guy who buys the wrong things, the window that stays open after "start day" and the mouse wheel that changes the quantity instead of scrolling down. The game is actually made to be played for quite a while, not finished in 5 minutes, so when you play it for days like you did, these things really matter.

I played your game too. What I really enjoyed was walking through the city. It feels like walking through old Vienna. If you made all of that by hand, then wow, you really put a lot of work into it. The controls are a bit tricky though, and the first time I loaded it, it didn't work at all. I could only look up and down and couldn't really move with WASD. The second time it worked.

You asked what you could add, so honestly: I stopped after about 10 minutes because I didn't really know what the goal of the game is. There's no introduction and no help. A short intro that tells you what to do and what you're playing for would help a lot. And it would be really cool if something moved in the city, people walking around, guests coming into the café. Right now it looks nice, but it's very quiet.

One question: are you from Vienna? I saw your game is in German and English, and it has such Austrian vibes, the whole coffee house culture.


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