Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I found the decision to put the player in the role of the "caretakers" of Laika to be quite effective. Rarely has a game made me feel guilt or remorse, so it was a new experience that made me think about what Laika went through more deeply. 

It wasn't clear if tracking her stress spikes actually did anything for the gameplay, or if it was meant to solely be a psychological thing.