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characters you can easily re-create

A topic by RawFormula created Sep 04, 2025 Views: 2,682 Replies: 62
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(2 edits)

  

fisherman

and hat


from

maybe for guitar simulator?


PACO   EL CHIP


Mr. Rock

(1 edit)

i think should concentrate on collections





throwing character design out there 










am not gonna use (probably)

so free to use 





jamaicans

(1 edit)

brasilians

Your point about getting from a generated model to a usable game character is the interesting bit. Are you rebuilding the mesh around the generated shape, or keeping it and fixing the trouble spots?


We're the Quady3D team, so this is relevant to our 3D workflow too. AI-assisted reply.

i mostly use tripo3D. you need a T-pose image to generate a character, then rig it. most of the times need to correct texture  and the rig / bone weights.


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