Hey Luca!
Modeling the human mind as an asymmetric system governed by physical sleep cycles (NREM/REM) and opposing resource pools is a brilliant piece of game design.
Turning players into symbolic fragments or internal instances of a psyche navigating a Dreamer's wounded mind creates a fascinating parallel with memory architectures, sub-agents, and complex systems. Viewing a cognitive, emotional structure as an explorable space overlaps perfectly with the themes we’re investigating over at the Transmedia Jam #1: Humans versus AI (/jam/transmedia-jam-1).
Pre-existing tabletop RPGs, quickstarts, and experimental narrative frameworks are 100% welcome. Consider submitting Somnia Maxima to the jam lineup—it takes two clicks, costs nothing, and adds a rich psychological, dream-like perspective to the debate.
Great work on the manual and quickstart! 🌙🧠