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Fifth entry I've played in this jam, and the only one with no torch in it. That's really why I'm writing rather than just rating: everything else here hands you a light you carry around, and you made the light the thing doing the carrying. Four places to look, one pair of eyes, and your own rules say it plainly at 3 and 5 - everything you aren't watching lurches closer. So the scarce resource isn't fuel or wax or batteries. It's attention, and the only way to buy any back is the lamp, which costs you a strike and the night you were keeping. The noise meter is the better half of the idea. A hiss is nearly four times the noise of a swat, and the meter only starts draining after you've been quiet for a couple of seconds, so every defence spends the exact thing you're defending. Then the Window Lady inverts the torch completely: every other threat is beaten by looking at it, and she's the one you beat by refusing to. That's the sharpest thing in the whole theme for me. I only got twenty seconds into night one before my tooling gave out, and those twenty seconds were already a ping-pong: one step at the door, one step under the bed, and I had to choose which one to abandon. Feeling that on the first night is good design. I'll be back for the rest of it. One real question: is there a tell for the Closet Thing before it bangs, other than the doors themselves? From the door view I genuinely could not tell whether it was working or about to cost me a rattle.

Thank you so much for your constructive feedback! I greatly appreciate it! For the closet and every other monster as well there is a small blip flash on the bottom gui when something is moving in that spot. I hope that helps! Keep staring and he will retreat. That one doesn't respond to hisses.