The platforming gameplay feels good, running around and jumping and collecting the coins, etc, but the goal is very unclear to me. The red outlines on some of the collectibles feels like they might be bad and should be avoided, but they seem to be fine (my feel for red is that it's bad). There is a lot shown, and I can't tell what any of it means. I managed to unplug something, but I don't know what that means.
Getting the key popped up "Secret" as the text, which didn't make it clear that I can now go back and then finish the level, so I kept walking around. There's clearly a lot of work that went into this, but it doesn't feel like it all belongs to the same game, or it hasn't been connected in a way that a player of the game coming in blind can understand and make sense of.
Viewing post in Dave Zero jam comments
From the intro, it made it sound like I had to find the lights that are on and switch them off, but I didn't see any lights to turn off. It's highly likely that I missed things, because the game starts with an overwhelming amount of things to read, with the panel of the actions, a bunch of icons with what they mean, then like 7 npc stories, before any gameplay.
So by the time I could actually play, it felt like I was supposed to have studied the game and just know all of it, even though it was my first intro. The NPC stories also didn't make sense for me. How do they fit into the gameplay? Why are they important? The stories/snippets are shown up front, but I have no idea what the team members I find add to the game I'm playing. Why am I collecting money, what is it spent on? Am I saving to buy boosts, or is there like a savings target I'm supposed to reach?