The loop mechanic is fantasticทtreating it as a concrete rule with turn-based entity steps, locking doors, and survival notes gives it a great tabletop-horror feel where you learn by failing.
The only real issue is the opening pace. The system is ready to roll, but the first room is so large and dim that wandering around just to find the card stalls your momentum before any of the cool features kick in.
Visually, the atmosphere is spot on. The title card sets a great tone, and even with low-poly gray boxes, the scattered sheets, cracked mask, and cold lighting make the space feel genuinely watched.