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(1 edit) (+1)

The loop mechanic is fantasticทtreating it as a concrete rule with turn-based entity steps, locking doors, and survival notes gives it a great tabletop-horror feel where you learn by failing. 

 The only real issue is the opening pace. The system is ready to roll, but the first room is so large and dim that wandering around just to find the card stalls your momentum before any of the cool features kick in.

Visually, the atmosphere is spot on. The title card sets a great tone, and even with low-poly gray boxes, the scattered sheets, cracked mask, and cold lighting make the space feel genuinely watched.

Thank you so much for playing HOLLOW HALL and for your feedback 🥹❤️🙏

I'm really glad you enjoyed the loop mechanic and the atmosphere, we really put a lot of time into this. I agree that the opening could be better paced, especially the items, and the start room should be easier to see. I'll definitely keep this in mind as I improve.

Thank you again for giving my game a try!