Solo project, built in my spare time. Football Manager meets golf: run an academy, sign golfers, train them up, and take them through a 26-week season.
The Halloween update added a visible pressure trait — Big-game player, Steady, or Fades under pressure — and it only bites in the final round when a golfer is within four shots of the lead.
Free 26-week demo: https://tomhs183.itch.io/links-manager-demo
My specific question: after a demo season, was it clear WHY a golfer faded or thrived in the final round — did you notice the trait on the Roster/Leader board before the collapse, or only work it out afterwards? If it wasn't clear, what would have made it obvious?