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tomhs183

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A member registered 77 days ago · View creator page →

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Solo project, built in my spare time. Football Manager meets pro wrestling: run your own federation, book the shows, and grow from indie halls to national TV. Fully fictional roster, and everything is editable.

The October update added finance graphs with a 13-week forecast, plus debt limits by tier.

Free six-month demo: https://tomhs183.itch.io/kayfabe-empire-demo

My specific question: playing the demo, did the forecast make financial trouble obvious in time to act — cut costs, change booking — or did you only notice when a warning or debt limit hit? If it felt too late, what signal would have helped sooner?

I did get stuck on level 1.1 where i just couldnt  get past a block no matter which reality i was in lol. Tutorial was good, however in that stage there was nothing to tell me how to get past. Interesting game :-)

Solo project, built in my spare time. Football Manager meets golf: run an academy, sign golfers, train them up, and take them through a 26-week season.

The Halloween update added a visible pressure trait — Big-game player, Steady, or Fades under pressure — and it only bites in the final round when a golfer is within four shots of the lead.

Free 26-week demo: https://tomhs183.itch.io/links-manager-demo

My specific question: after a demo season, was it clear WHY a golfer faded or thrived in the final round — did you notice the trait on the Roster/Leader board  before the collapse, or only work it out afterwards? If it wasn't clear, what would have made it obvious?

Solo project, built in my spare time. Football Manager meets pro wrestling: run your own federation, book the shows, and grow from indie halls to national TV. Fully fictional roster, and everything is editable.

The October update added finance graphs with a 13-week forecast, four scenarios to play through (Bingo Hall Breakout, Last Call, Bingo Hall to Big Time, The Cable War), and tier progression as expansion — Indie to Regional to National.

Free six-month demo: https://tomhs183.itch.io/kayfabe-empire-demo

The full game is $4 in itch's Halloween Sale until Wed 4 Nov instead of $5.

Solo project, built in my spare time. Football Manager meets golf: run an academy, sign golfers, train them up, and take them through a 26-week season of tournaments, majors and team cups.

The Halloween update just landed: team cups are now selection-only (squads picked on form plus captain's picks at cup week), every golfer has a visible pressure trait that bites in the final round, there's a new Presidents Cup alternating with the Ryder Cup, and the game finally has sound.

Free 26-week demo if anyone wants a look: https://tomhs183.itch.io/links-manager-demo

The full game is $4 in itch's Halloween Sale until Wed 4 Nov instead of $5.

Saturday's update is live — Scouting now tells you signings happen in the Transfer Market, and the Transfer Market points back at Scouting. Your question's answered in the game now. Thanks again for asking it.

In reply to your question though. 

you can't sign them from the Scouting section itself. Scouting is for tracking prospects; signings happen in the Transfer Market, in the Front Office. I've made that a lot clearer in the update going up Saturday morning

The change is going into the update on Saturday morning, you will be able to see all changes in the devlog once posted. Thanks so much again for being the first one to buy my game. 

Hey, good to hear from my first customer. The only way to sign players is through the transfer market. The scouting section is being renamed "Legends" in the next update.

Thanks for the five stars, really appreciate it! If there's one thing you'd want to see in the next update, I'm all ears.

Glad you're enjoying it! You're right, golf management games barely exist — that's exactly why I made it. What would you want more of? Always collecting ideas for the next update.