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Mini Legends Idle — free Windows demo of a voxel desktop idle RPG

A topic by DevReysher created 12 days ago Views: 96 Replies: 1
Viewing posts 1 to 2

Hi everyone! I'm the developer of Mini Legends Idle, and I've just brought its free Windows demo to itch.io.

It's a little voxel fantasy RPG that lives on your desktop while you work, study or relax. Your hero battles automatically; you return to collect loot, improve equipment and skills, and challenge the next stage.

Mini Legends Idle equipment showcase: Legendary, Excellent and +10 armor

The demo includes the Warrior class and stages 1–35, with loot, equipment upgrades, pets and rankings to explore. The equipment showcase above includes full-game gear.

Download the free Windows demo:
https://devreysher.itch.io/mini-legends-idle

The demo is also on Steam. If you enjoy it, you can wishlist the full game or join our Discord for updates and feedback.

The full Steam version supports the Steam Community Market for eligible items; trading and premium purchases are disabled in the demo.

I'd especially love to hear how the demo runs on your PC and whether the desktop format feels comfortable. Please share what you enjoyed, any issues, and what you'd like to see improved. Thanks for trying it!

Development update: a Boss Trophy Hall is taking shape!

I'm preparing a new island building for Mini Legends Idle, with 33 voxel boss trophies and three active trophy slots. Duplicate trophies will strengthen your chosen bonuses when you add them to the hall.

Boss Trophy Hall development preview captured in Godot

This is an actual Godot development preview, not a feature already released in the downloadable demo.

I'm also working on smaller pet healing potions, guild contracts limited to stages you have reached, equipment donation filters, and more readable market tooltips.

If you enjoy idle RPGs and collecting loot, you can try the current free Windows demo here: Mini Legends Idle on itch.io. The Steam demo is available too.

Read the new development update

Which trophy combination would you try: damage, survivability or skill bonuses? I'd love feedback on the demo's pacing and readability. Thanks for taking a look!