Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DevReysher

10
Posts
5
Topics
A member registered 31 days ago · View creator page →

Creator of

Recent community posts

Development update: a Boss Trophy Hall is taking shape!

I'm preparing a new island building for Mini Legends Idle, with 33 voxel boss trophies and three active trophy slots. Duplicate trophies will strengthen your chosen bonuses when you add them to the hall.

Boss Trophy Hall development preview captured in Godot

This is an actual Godot development preview, not a feature already released in the downloadable demo.

I'm also working on smaller pet healing potions, guild contracts limited to stages you have reached, equipment donation filters, and more readable market tooltips.

If you enjoy idle RPGs and collecting loot, you can try the current free Windows demo here: Mini Legends Idle on itch.io. The Steam demo is available too.

Read the new development update

Which trophy combination would you try: damage, survivability or skill bonuses? I'd love feedback on the demo's pacing and readability. Thanks for taking a look!

Sure, if you’d like, I can share my Discord channel with you; you’ll find me there under the name Reysher as well. : https://discord.gg/T5ytbkDYx

The game will be structured around seasons. I plan to introduce new creatures, weapons, and armor each season, along with new systems to strengthen your character—as significant power will be required to progress. Future mechanics will include mounts, group raids, clans, an infinite tower, and more.

The demo covers up to stage 35, allowing us to review and fine-tune balance and difficulty for the early levels; the full game features 107 stages and 5 different difficulty settings. We aim for a slow yet engaging progression that varies based on your builds. If necessary, we will unlock more stages in the demo.

Hi! I'm the developer of Mini Legends Idle, a voxel desktop idle RPG built in Godot. I'm starting this thread to keep development progress, visual iterations and performance work together as the game grows.

The idea

I want the game to feel like a small fantasy world beside whatever you're doing on your PC. Your hero handles basic combat automatically, while you make decisions about equipment, upgrades and skills between stages. The challenge is making progression rewarding without making a desktop companion demanding to run or distracting to use.

Making equipment progression visible

I've been working on giving equipment a distinct silhouette and making upgrades readable on the character. This comparison shows unenhanced Legendary gear, Excellent variants and +10 finishes rendered in the actual game. Some of this equipment belongs to the full-game progression rather than the demo.

Actual in-game comparison of Legendary, Excellent and +10 equipment

A small decoration, a surprisingly large rendering cost

A player reported very low FPS in the island hub, even though other areas ran better. Looking into the scene revealed that the mail sign alone had more than 912,000 cube instances: it had been built at character voxel pitch despite being a town-sized prop.

The optimization work includes using a more appropriate voxel pitch for the sign, combining the posed geometry of static residents, batching more building parts and drawing only exposed faces on static sculptures. The exterior voxel shapes and colors remain, while enclosed faces are removed.

In the same 960×540 island test, high-quality rendering fell from approximately 47.3 million to 10.0 million primitives per frame, with draw calls dropping from about 5,437 to 1,870. These are local rendering-workload measurements—not a promise of a matching FPS increase. The real test is how the game behaves across players' hardware, and this performance work is still being validated for updates.

The current playable demo

The free Windows demo currently offers the Warrior class and stages 1–35. You can find the download, gameplay screenshots and installation instructions on the itch.io project page. The game remains in active development.

For anyone trying it, I'm interested in the balance between readable equipment effects and keeping the desktop view comfortable. If you report performance, please include your CPU/GPU, selected graphics preset and whether the slowdown happens on the island or in combat.

You can also find the Steam demo, full-game Steam page and our Discord. Future development notes can stay in this thread rather than creating a new announcement for every change.

Disclosure: generative AI tools have assisted with code, some artwork and localization. The equipment image above is captured from the game.

Hi everyone! I'm the developer of Mini Legends Idle, and I've just brought its free Windows demo to itch.io.

It's a little voxel fantasy RPG that lives on your desktop while you work, study or relax. Your hero battles automatically; you return to collect loot, improve equipment and skills, and challenge the next stage.

Mini Legends Idle equipment showcase: Legendary, Excellent and +10 armor

The demo includes the Warrior class and stages 1–35, with loot, equipment upgrades, pets and rankings to explore. The equipment showcase above includes full-game gear.

Download the free Windows demo:
https://devreysher.itch.io/mini-legends-idle

The demo is also on Steam. If you enjoy it, you can wishlist the full game or join our Discord for updates and feedback.

The full Steam version supports the Steam Community Market for eligible items; trading and premium purchases are disabled in the demo.

I'd especially love to hear how the demo runs on your PC and whether the desktop format feels comfortable. Please share what you enjoyed, any issues, and what you'd like to see improved. Thanks for trying it!

https://devreysher.itch.io/the-debt-we-sow

Every Debt Takes Root

The Debt We Sow is a story-driven incremental farming game where every harvest brings you closer to freedom—and deeper into the truth buried beneath your father's legacy.
Start with corn and a handful of plots. Grow, harvest, reinvest, and transform a modest farm into a powerful production machine while an ever-growing debt looms over everything you build.

Grow Your Way

  • Plant, harvest, level up, and evolve a wide variety of crops.
  • Discover crop qualities, mutations, pests, weather effects, and powerful combinations.
  • Hire farmers and unlock automation systems that keep the farm productive.
  • Raise animals and use their bonuses to strengthen your entire operation.

More Than Farming

Expand your farm with interconnected systems:

  • Produce bread and permanent bonuses in the mill.
  • Research discoveries in the laboratory.
  • Fish across multiple locations and collect new species, rods, and hooks.
  • Find cards and combine their effects.
  • Complete market orders and develop new farming strategies.

Break Your Limits

Use FarmSenso ascensions and transcendence to unlock permanent upgrades, new mechanics, stronger automation, and increasingly powerful ways to rebuild your farm.

https://gx.games/es/games/nbnhaj/the-debt-we-sow/  in operagx 

https://devreysher.itch.io/the-debt-we-sow

The Debt We Sow is an addictive incremental game with a captivating story where every harvest brings you closer to freedom—and deeper into the truth.

Grow crops, automate your farm, unlock upgrades, and keep progressing as you fight to pay an ever-growing debt and uncover the secrets behind your father's legacy.

Grow. Automate. Progress. Discover the truth.

https://devreysher.itch.io/the-debt-we-sow

Every Debt Takes Root

The Debt We Sow is a story-driven incremental farming game where every harvest brings you closer to freedom—and deeper into the truth buried beneath your father's legacy.

Start with corn and a handful of plots. Grow, harvest, reinvest, and transform a modest farm into a powerful production machine while an ever-growing debt looms over everything you build.

Grow Your Way

Plant, harvest, level up, and evolve a wide variety of crops.

Discover crop qualities, mutations, pests, weather effects, and powerful combinations.

Hire farmers and unlock automation systems that keep the farm productive.

Raise animals and use their bonuses to strengthen your entire operation.

More Than Farming

Expand your farm with interconnected systems:

Produce bread and permanent bonuses in the mill.

Research discoveries in the laboratory.

Fish across multiple locations and collect new species, rods, and hooks.

Find cards and combine their effects.

Complete market orders and develop new farming strategies.

Break Your Limits

Use FarmSenso ascensions and transcendence to unlock permanent upgrades, new mechanics, stronger automation, and increasingly powerful ways to rebuild your farm.

Play at your own pace. The game can be played entirely offline after installation.