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(+3)

Cool Digest

But first things first:

1 game: The atmosphere is not very good, but the mechanics of toy inspection are nice (in the hint book there are many ways to test toys, apparently in the full version different toys will react differently to different methods of inspection). A bit of tension with the basement, but otherwise the horror component turned out to be medium, yet classy basic mechanics

2 game: literally a schoolboy’s simulation. The tension and panic is no longer created by fear, but by being slaughtered behind the fence. Although the antagonist in the form of omnipotent AI really scares at least by its appearance. Plus fun tasks with a touch of irony. Maybe even the game is a social commentary...

3 game: most atmospheric, just overtakes the sprinkler. It’s cool that the player is being given motivation to play, not just being in some situation from which you have to get out of. The sight and sound at high altitude make you nervous. In her full version, I would even play separately

4 game: the atmosphere is simpler, not very chilling. When a monster appears, yes, it gets a bit tense, but literally once. Engaging with radio is literally your only way out. Of course, this interaction is a bit monotonous, but I hope the full version will add something beyond the brooch.

Generally, I want to play the first and especially the third game separately, the others need further development, in my opinion.

Thank you for such detailed feedback

(-2)

F*ck uself pls

???