Thanks for the feedback! Yeah, I should've explained the backstory of the game, but I didn't have time to do so. As for the others:
1. That's intentional. I didn't want the player to get hit with a cheap shot while they are busy reading the dialogue.
2. I was going to implement that until I ran into a glitch with the player's idle/standing sprite not showing properly. So I had to remove it for the final version.