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Only played the opening of the demo. The art is lovely, especially the thawed ground spreading out from the hearth against the grey frost, and the clock holding at 06:30 during the first task takes the pressure off. In my run the third twig sat right beside a tree, and clicking it kept the character chopping the tree while the task stayed at 2/3. Giving the clicked object priority over a nearby tree would clear that up.​

Thank you! This is definitely a bug. I already addressed this kind of problem partially in the update I am currently working on. However the resources are generated randomly across the map so I think I may need to introduce some map rotation to handle this. It should allow the player more flexibility on what he choose to interact with