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Played into the first cavern, Gloom Hollow. The torch bar across the top doubling as your timer works well, and I like the flame leaning toward the way out instead of a map marker. In a wide window the lean is only a few pixels on a small flame, so it is easy to lose while you watch the walls and your fuel. A stronger lean, or sparks drifting toward the draft, would make the hint easier to follow.​