Looking for first-time players to test whether TwinStep teaches its rules clearly.
Play: https://twinstep-games.itch.io/twinstep
It is a free eight-puzzle browser game. A follows your direction; B tries the opposite way. Walls and edges can hold one piece still. There is no timer, with Undo and a one-step hint.
Please try the first three puzzles before watching the demo. I would especially value feedback on:
1. When did the wall/edge rule click? Was the explanation clear?
2. Which puzzle first felt confusing or unexpectedly difficult, and why?
3. Did Undo or Show one step help you understand the puzzle, or only get past it?
Please include a puzzle name/number and what you expected to happen. For control issues, mention your device/browser. This will help prioritize changes to the introduction and difficulty progression.
Disclosure: developed with AI assistance for code, interface text and visuals. Thanks for honest feedback.
