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First-contact checklist for inspection puzzles (readable before clever):


1) Seal / rule labels must be legible at rest — hover-only text fails on touch and on “I glanced once.”


2) When two rules could apply, mark *why* the chosen rule won (one short clause under the choice), or players random-pick and blame RNG when the penalty hits.


3) Teach repair vs quarantine in the first successful contract with a side-by-side that freezes one beat — not a wall of intro.


4) If older rules matter later, force one early contract where the newest rule is a red herring; otherwise people never look back.


I’ll note device/browser + the first confusing screen if I can do a natural stop-when-done run on the new build.