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(1 edit) (+1)

I found a powerful bug in the game (as in... the code has a bug, not an actual powerful ant bug)

So the game has offline reward where, if you don't have the tab active, it will go to a sleeping state and gather materials for you. this is great, but there's a bug in this interaction. if you set yourself up so that the nuptial flight window is open, go to a different tab for a while, then go back, there is a small window that lets you click fly away before the offline reward screen have a chance to give you your reward. This means that, once you started a new run, you can collect your offline reward and start the new colony with an unfair amount of cookies and mushroom (When I found this bug I was able to start with 1T+ cookies and 70k+ fungus. save to say I was able to upgrade everything I need before even the first fight.)

Edit: Tried to get some screenshot of the bug

(1 edit) (+1)

I'll add my comment on the game here while I'm at it. First, the game is incredibly fun to play, I especially like how, after being annoyed that ants dies and have to be re-bought, you add an auto buy later on which help alleviate some of the burden of rebuying the ants (though it is kinda annoying that it doesn't buy the scout ants).

I got 1 question with the post game queen's challenge, specifically the one where you can only use bullet ants as your defender. is it intentional that your 3rd upgrade, the one that increase the ant's damage & health, be locked the whole time? Because it never got unlocked and I got stuck with the 80th wave boss which apparently have like 1B+ health while my ant do only like ~8M damage. if it's intentional then... guess I just haven't grinded enough, but if it's not then I think that should be fixed.

oh right, also, is there any significant benefit of upgrading the permanent egg hatch speed upgrade in the nest past level 15? because at that point it says that it already decrease the required time to hatch by 100% (basically 0.0 seconds according to the hover-on explanation)

(3 edits) (+1)

Thanks a lot! New version  fixes everything you reported:
  • Offline reward + nuptial flight: the offline reward screen now closes the flight confirmation and has to be collected first. Time that passes during the flight counts toward the new colony's production. No more starting with 1T cookies :)
  • Instinct now buys scouts too. They're expensive, so it only picks one when it's the cheapest caste.
  • Venom Trial: that was a bug, not a grind wall. Sting only unlocked after buying a soldier, and soldiers can't be born in that trial. Now your first bullet ant unlocks it.
  • Incubation: you were right, levels past ~8 did nothing (the queen lays an egg every 0.25 s anyway). It now caps at level 8, and any genes you spent on extra levels are refunded automatically when you load your save.