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(+1)

The shooting is quite satisfying, the feedback of the rifle is really well handled. The first part is quite easy, but the difficulty ramps up after sundown and it’s not uncommon then to let one or two vampire slip through. The cutscenes allow to get a better view of the camp and convey a good idea of what’s going on as well as what are the stakes. It would have been nice to be able to skip at least the intro for when you want to replay the game, but it’s not a big deal. The Halloween mode is a nice addition, and I enjoyed its music =)

Thanks for playing our game!


Regarding the sniper:

I love it when interactions provide plenty of feedback. When I added the recoil, I was surprised myself by how much more satisfying it made the experience.


We finally managed to make a game that offers at least a little bit of a challenge! 🎉


I'm glad you liked the cutscenes. I always enjoy adding little bits of storytelling to my games.


Skipping the intro is a great idea... 

It actually crossed my mind early on, but at that point the code was still too messy for me to implement it. By the end, I had completely forgotten about it. On top of that, intro skipping was already implemented in the code as a developer tool. It would have literally taken just one line of code to hook it up. 😮‍💨


Unfortunately, we didn't make the music ourselves, as neither of us is particularly musically talented. I always try to choose tracks that fit the experience as well as possible. (The music is from Pixabay.)