Hey, do you need help building or testing the macOS version? I’m a Godot dev as well, I’d be happy to help. Cheers!
I agree completely. But you’re talking about the apple developer signature so your app passes the gatekeeper check, right?
If so, did you know that people can easily bypass it by instead of double clicking your app to open it, just right click and hit ‘Open’?, it’s only the first time too. I’ve distributing my mac builds by just including it in the instructions.
PS I’d love to play your game and I’m on mac so let me know if you decide to try this