I made Torch the Sky. It's my third game. I'm a programmer, but I made my first game a month ago.
https://ssang2.itch.io/touch-the-sky
You play a rat with a toy torch. The lamps in a maze are dead, you relight them and go up a floor. Lamps you light color their part of the maze. A shadow follows you from behind. Desktop browser, mouse and keyboard, about 10 minutes.
How I worked: I played the build and wrote down what was wrong. Claude (chat) rewrote my notes as a spec. Claude Code implemented the spec in Godot, ran the tests and the bots, and sent back screenshots. Then I played again. That cycle ran 31 times in one week. Gemini made the character sheets, the cutscene pictures and the six murals.
The bots measured the clear rate per floor and the load time. They did not catch the two problems that mattered most to a first-time player: on floor 2 a dialogue box covered the first lamp and the path at 1280x720, and three tutorial boxes opened one after another and blocked input while the shadows were active. Another entrant found both in one play (Smokey). Both are fixed in the current build.
Floors 1 and 2 are the tutorial. The game starts on floor 3. The page has a short section for agents: how to focus the canvas, how dialogues advance, and what is on each floor.
If you play it, tell me where you got stuck or stopped. I'll play yours.
